Talks at ADCx range from audio research to professional practices, to standards in audio development, as well as talks about application areas and career development. Experimental projects are welcome. We are seeking a balance between deeply technical talks aimed at experts as well as more accessible talks that may be of interest to students and new developers.
ADCx talks are shorter (18 minutes) than full ADC conference talks allowing for a variety of topics and speakers during the one-day event.
Topics include, but are not limited, to:
- Digital Signal Processing
- Audio synthesis and analysis
- Music technology, DAWs, audio plug-ins
- Game audio
- 3D and VR/AR audio
- Creative coding
- Other applications of audio programming (e.g. telecommunications, multimedia, medicine, biology)
- Design and evaluation of audio software and hardware systems
- Programming languages used for audio development (e.g. C++, Rust, Python)
- Software development tools, techniques, and processes
- Performance, optimisation, and parallelisation
- Audio development on mobile platforms
- Embedded, Linux, and bare metal audio programming
- Low-latency and real-time programming
- Best practices in audio programming
- Testing and QA
- Educational approaches and tools for audio and DSP programming
- Planning and navigating a career as an audio developer
- Other relevant topics likely to be of interest to the ADC audience
Want to present at ADCx San Francisco? Submit your ADCx talk proposal at https://submit.audio.dev/