Jobs Board

We’re excited to again be one of the headline sponsors of the Audio DeveloperConference 2021, and people from our Engineering and Recruitment team will be at our Stand for the duration of the conference. Come and say hello and have a play with some of our kit.

Current Openings:

JUCE Software Developer

JUCE is the leading framework for developing cross-platform audio applications. It is used by some of the world’s leading tech companies as well as educational institutions, start-ups, and bedroom hobbyists.

We are looking for a new member of the JUCE team, where you will be responsible for planning and introducing new features, keeping pace with underlying changes in operating systems and platforms, and supporting and empowering the community of developers creating JUCE-based software. This role has a very wide remit, across multiple different operating systems, audio plug-in formats and hosts, from low level operations on bits and bytes up to software packaging and distribution, with plenty of scope for personal development.

See more here:

Work at Avid

For us, the only way to make the best Audio products is by working with skilled engineers who are passionate about what we do. So when we find each other, we go to great lengths to make things happen and are flexible about work location as well as offer visa/relocation support. For this reason, members of our team do their work from all kinds of places around the world.

Our careers page is Even if you don't see a suitable position on the website, send your CV to [email protected] and let us know what you can bring to our team. We are constantly hiring, so chances are we might be looking for someone with your skills sometime soon.

Software Project Manager

As a software project manager, you synchronize teams, overlook and optimize the development process of Slate Digital products in order to bring more value to our customers. From project planification to the final release, you are responsible for the smooth running development cycle by making technical teams in Grenoble (15 people) and the other teams (Marketing, Media, Support) in Los Angeles working together. You follow up on projects and deadlines and ensure that each team manager is adequately managing their resources, in line with current company strategy.

Send your application to [email protected] or via our career page :

UX/UI Designer

As a UX/UI designer at Slate Digital, you are responsible for the interface design of our software and web applications dedicated to sound processing; thus, you contribute to the quality and consistency of the user experience for our entire offer. In collaboration with the software development team on one side and the Web team on the other, you design modern and elegant interfaces by reconciling the technical constraints of UI/UX development and the needs of each product owner. To do this, you create mock-ups, mood boards, and user scenarios that you present to the different teams by explaining your reasoning and defending your ideas. You work with external designers while regularly exchanging on the specifications and interfaces of our products with our French and American teams.

Send your application to [email protected] or via our career page :

Junior iOS Developer – Ampify Music

You love music, and you’re inspired by easy-to-use, award-winning music creation software. You have a bit of experience in either programming, hacking, or engineering. You’re friendly and enjoy working in a small group. You’re a fast learner and are open to taking on new challenges.

Current Openings:

iOS Developer (Swift) – Ampify Music

You love making engaging, beautiful interfaces and writing great, maintainable code. You love music, and you’re inspired by easy-to-use, award-winning music creation software. You're friendly and enjoy working in a small group.

Current Openings:

IT Infrastructure & Support Engineer – ADAM Audio

Join the Infrastructure and Support team working out of our Berlin office (with some remote work as well). You will be working within ADAM Audio as the local IT resource and supporting the widerFocusrite group of companies representing the communication hub to our external IT-provider.

Current Openings:

Embedded DSP Engineer – Novation

Are you an Embedded Software engineer with a passion for audio and DSP looking to join an innovative team to help create audio products in applications including live music performance, studio recording and education?

Current Openings:

Platform Architect (DevOps) - Focusrite

We are looking to employ a “Dev Ops Leader” to join the Focusrite Group. You will work with and empower the development teams to deliver first-class audio products. By providing the platform and tools required to build, deploy and monitor our software stack, you will help bring confidence that our products can scale to our growing global customer base.

Current Openings:

Careers at Native Instruments

To develop truly innovative and inspiring instruments for music producers and DJs, connect musicians as a community, and drive accessibility and quality of sound, we need people.

People that show how logic and creativity work together, fusing reason and emotion at every part of the process. We need skilled and driven people who transform our vision into the best possible products and services out there. With you at the core of our company, we will create the future of music.

We’re looking for exceptional individuals with strong analytical minds and a passion for music and technology. We offer a fantastic global music culture, fostering creativity and ideas to make you a driving force in changing the music industry.

Current Openings:

Careers at iZotope

Join our team of thoughtful disruptors as we rethink the way people produce audio and make music.

We’re obsessed with great sound. Our intelligent audio technology helps musicians, music producers, and audio post engineers focus on their craft rather than the tech behind it. We design award-winning software, plug-ins, hardware, and apps powered by quality audio processing, machine learning, and strikingly intuitive interfaces.

At iZotope, we are looking to continuously learn, grow, and improve when it comes to our Equity, and Inclusion initiatives. We strive to foster a safe work environment and sense of belonging for all. Recognizing that these efforts are continuous is what allows us to hold ourselves accountable as a company and as individuals, both inside and outside of the workplace.

Current Openings:

Senior Software Engineer, Tech Lead (d/f/m)

Ableton is building a new team that will modernize how music makers manage and interact with their library of musical assets in our products. We plan to work on library navigation, complex asset classifications, synchronization of material between different products, devices and tech stacks, identification and description of relevant metadata, search optimization, and many other tasks. We are looking for an experienced software engineer with leadership skills to bootstrap this team and advance the topic together with the product manager.

C++ Software Developer, Special Projects team

Audiokinetic is looking for talented developers who are also familiar with DAWs to help us bridge the gap between DAWs and Wwise on some awesome projects.

For more information and other positions, take a look at our careers page:

ReactJS Developer, Web & Launcher team

Audiokinetic is looking for developers to help improve the Launcher (Wwise installer) and new components of our website built on a ReactJS framework.

For more information and other positions, take a look at our careers page:


Software Engineer - Technology Office, Sydney 

The Technology Office is responsible for investigating technology concepts and prototyping new product features to help de-risk and define the company’s technology and product roadmap.  We work closely with external partners and customers to explore strategic opportunities with high potential business value. We value creativity, curiosity and a willingness for self-guided exploration and learning in new areas as well as the technical capacity to design, implement and demonstrate ideas.
You will be comfortable coming into a team that is responsible for the continued development of a mature technology yet be able to contribute to the evolution of this technology in new directions. You will care about our customers, about their customers and how they interact with our products.

R&D Embedded Software Engineer - DiGiCo

Our mixing consoles can perform complex audio processing and mixing on hundreds of simultaneous audio channels with very low latency. To do this they have very high speed audio engines implemented in hardware and firmware.  There is a sophisticated user interface implemented using graphics, touch and a range of electromechanical controls; and in between the user interface and the audio engine is a sophisticated application which drives the console. The sub-systems that you will be working with are typically managing message-based communications between higher-level applications and lower level audio-processing engines; and providing interfacing to and control of electromechanical user-interfaces.

FPGA & DSP Engineer - DiGiCo

DiGiCo mixing consoles can perform complex audio processing and mixing on hundreds of simultaneous audio channels with very low latency for the world’s top performers. To do this, they have very high-speed audio engines implemented in hardware and firmware. You will be involved in the design and development of the firmware for these audio engines within a diverse, world class team, working at the forefront of this exciting industry. Based in Chessington, we are looking for an FPGA & DSP Engineer to strengthen our existing team and to design and deliver FPGA and DSP solutions.

C++ / C# Software Engineer - Solid State Logic

Solid State Logic is a ground-breaking professional audio manufacturer. We have evolved to become the world’s leading manufacturer of analogue and digital audio consoles and provider of creative tools for film, audio, video, and broadcast professionals. We invent, design, and manufacture technology for the creative manipulation of sound. This is an excellent opportunity for a talented engineer to join our prestigious R&D software team, working on DAW plug-ins and cross-platform applications using JUCE, C++, and C# .NET Core. You will collaborate on specifications with product managers, take responsibility for entire software components, including UI, and drive improvements to the current codebase. You will help mentor junior team members, ensure coding standards and code quality, and maintain the team culture. In reply, we can offer challenging and interesting work in an exciting product field, a clear career path, and the chance to work with cutting edge tools and technologies.

Graduate / Junior Hardware Engineer - Solid State Logic

This is a fantastic opportunity to join a well-established engineering company who are world leaders in the analogue and digital audio field.  The role of the graduate hardware engineer would be well suited to talented fresh graduates or even junior engineers looking for a significant challenge.  Working closely with an expert team of software and hardware engineers, the successful hardware engineer will get involved with taking products from initial concept through to production, enabling you to gain wide experience of the electronic product design process.

R&D Application Software Engineer - DiGiCo

Our mixing consoles can perform complex audio processing and mixing on hundreds of simultaneous audio channels with very low latency. To do this they have very high speed audio engines implemented in hardware and firmware.  There is a sophisticated user interface implemented using graphics, touch and a range of electromechanical controls; and in between the user interface and the audio engine is a sophisticated application which drives the console. You will be involved in the development of those applications and the user interfaces.

Junior C++ Developer

inMusic is hiring a Junior C++ Software Developer for our team based in Cambridge, UK. inMusic Brands is a group of 21 brands that create virtual instruments, music creation software and performance tools such as AIR, Akai Professional, Alesis, Engine DJ, Denon Professional, M-Audio, Rane, SoniVox, and SoundSwitch, among others.

You will design and create C++ software applications for macOS, Windows and embedded Linux as part of a dynamic, agile team. You will work with our global team of engineers, testers, and sound designers to build some of the world’s most critically acclaimed music production products, liaising regularly with product owners on requirements and schedules.

Software Developer C++ Pro Audio

inMusic is hiring a Software Developer, C++ Pro Audio. This role works with our global team of engineers, testers, and sound designers to build some of the world’s most critically acclaimed virtual instruments, music creation software, and performance tools. This role implements C++ based software applications for Mac OS, iOS, and Windows as part of a dynamic, agile team.

This role works closely with Product Managers and Product Designers on product requirements and schedules. Additionally, the role assists the Quality Assurance team on new processes and tools to make the product delivery cycle even more efficient, productive, and fun.

The inMusic Brands family, with headquarters in Rhode Island, USA, has offices worldwide. You will interact with an international team of professionals.

Embedded Linux Developer

inMusic is seeking an Embedded Linux Developer, for the development of hardware products based on Linux. This role works will work onboard support packages, kernel drivers, and tools supporting our musical products. This includes OS package configuration, userspace programs, and scripts. Additionally, this role works cross-functionally with global application development teams, hardware engineers, and product design teams to create truly compelling products.

This role requires a good understanding of Linux kernel internals, ARM platforms, and an understanding of the open-source ecosystem.

DevOps Build Engineer

inMusic is hiring a DevOps Build Engineer. Based in Cambridge, UK, you will collaborate with our global team of Development and Quality Assurance professionals to integrate, manage, tune, and scale our Continuous Integration and Management Systems within an agile environment.

Software Development Manager

inMusic is looking for a talented and Software Development Manager. This is an opportunity to join an established software engineering team, working on high-profile music industry products.

Responsibilities will largely be for our Cambridge, UK, team, and products developed here in addition to working within a global organization, amongst our worldwide team of engineers, testers, and sound designers, building some of the world’s most critically acclaimed virtual instruments, music creation software, and performance tools.

Software Development Intern (Cambridge, UK/Bremen, Germany)

inMusic Brands (the parent company which owns Akai Professional, Alesis, Numark, Air, Denon DJ, M-Audio and other pro-audio brands) is looking for talented software people to join our team for 2-3 months or longer, as an intern developing industry-leading audio products, electronic musical instruments, music production kit, the iconic MPC line, DJ products, and more.

Our development offices are based in central Cambridge and Bremen. This role can be in Cambridge or Bremen.

We have a great development team, and the projects are genuinely interesting.

Senior Audio Software Engineer (Mobile)

mayk is on a mission to democratize music creation. We started mayk because we realized there were too many barriers to entry when it came to music production, and too many voices going unheard. To fix that, we’re building an innovative, easy-to-use music creation tool to democratize sonic creativity on mobile by giving anyone the ability to create their own unique music and sound snippets. We’re making music production as simple and accessible as Instagram and TikTok made photography and videography.

We’re looking for a part- or full-time senior software engineer with a minimum of 4+ years of relevant JUCE / C++ audio experience, and 3+ years of mobile (iOS or Android) experience to join a lean, newly funded, experienced consumer social app team in shaping the future of casual music creation. We’re seeking someone who is looking to grow with our team – someone who can help build code, discuss system architecture, collaborate with designers, and help solve problems across engineering, business, and design. If you have worked on building an audio engine or always dreamed of building one, this is the perfect opportunity for you!

For more information on our company and this role, please email [email protected]

DSP Electronics Developer

We are looking for a talented and motivated DSP developer to strengthen our DSP Electronics group in making new cutting-edge products. This is the perfect way to combine your interests in math and music, so join the Rock & Roll Scientists at Softube in Linköping, Sweden and help us develop the highest quality audio processing software out there! Softube is a dynamic, fast-growing company on a mission to find the best way to make music with a computer, using our scientific wizardry and our love for music

The position is full-time, on-site at Softube headquarters in Linköping Sweden. 

For more information:

DSP Framework Developer

Job Description 

  • Implementation and development of algorithms for use in real-time audio processing software. 
  • Development of software tools used for implementing audio processing algorithms. 
  • Maintenance and long-term development of Softube’s signal processing framework. 

Required Qualifications 

  • Great signal processing skills. 
  • Experience with Matlab, Scilab, Octave, or similar computational software. 
  • Experience with programming in general. 
  • Relevant University degree. 

The position is full-time, on-site at Softube headquarters in Linköping Sweden. 

For more information:

DevOps Engineer

We are looking for a new talent to develop and maintain our:

  • Build system
  • CI/CD pipelines
  • Internal toolset and services
  • Automation and test processes
  • Deployment process

Job Description

  • Develop and maintain our build system and its surrounding software stack
  • Ensure our build system performance and availability
  • Help our developers with build system related tasks and internal tools
  • General IT operations support and development

The position is full-time, on-site at Softube headquarters in Linköping Sweden. 

For more information:

Full Stack Web Developer

We are looking for a Full Stack Developer to help develop our e-commerce platform. You’ll be part of a cross-functional team that’s responsible for the full software development life cycle.

Job Description

  • Develop and maintain our e-commerce platform, both frontend and backend
  • Write clean, functional and secure code
  • Plan and break down feature requests to tasks
  • Code reviews

The position is full-time, on-site at Softube headquarters in Linköping Sweden. 

For more information:

Plug-in Framework Developer

The Plug-In Framework team handles everything that makes our plug-ins run like support for different operating systems, graphics frameworks, plug-in formats (VST2/VST3/AU/AAX) etc. We create the GUIs for new products, implement new features and are often the first in line to debug any problems that show up.

Work task includes

  • Graphical UI programming.
  • Advanced usage of C++.
  • Developing new features.
  • Troubleshooting in a large codebase.
  • Integrating external libraries.
  • Code refactoring.

The position is full-time, on-site at Softube headquarters in Linköping Sweden. 

For more information:

Senior Software Developer

We are looking for a talented and self-motivated Software Developer who can bring their software engineering expertise to our new projects and help us grow our product portfolio, which currently ranges from VST/AU/AAX plug-ins to embedded DSP and iOS apps. You will work closely with our established and passionate development team where you will help specify and design innovative new audio software products, with emphasis to write high performance, clean, modern and maintainable C++ code.

The ideal candidate will have:

  • Modern C++14/17 skills gained over 4+ years in professional software development,
  • Experience with JUCE, Visual Studio and Xcode, Git, and familiarity with DAWs such as Pro Tools, Logic and Reaper,
  • Experience or interest in innovative high-performance real-time graphics development would be of specific value to us.

This position will be based at our offices in Finstock, Oxfordshire. If you wish to apply, please email your CV and a covering letter to [email protected] using the subject "Software Developer - Your Name".

Audio Research Scientist (Senior/Principle)

We are looking for a our next Senior or Principal Audio Research Scientist to join our audio rendering team in our London or Boston lab, and help us build the listening experiences of the future. 

Smart and advanced audio rendering will play a central role in the future of the Sonos sound experience, covering a range of research areas including acoustic beamforming, room acoustic measurement and modelling, adaptive filtering, spatial rendering, and content-based processing. 

As an Audio Research Scientist, you will be responsible for developing the signal processing algorithms and machine learning methods that are used for audio rendering on our smart speakers and home theatre systems. This will include identifying the emerging opportunities presented by new methods and developments in the field, and developing ideas from early concepts to tangible demonstrations. This work will be conducted in close collaboration with the Audio Engineering and DSP teams.  

For more information:

Audio Software Developers (Experienced and Graduate)

Summary: Our client is building a new software team for their industry leading music tech company and is seeking both graduate and experience developers who are ready to work on new and innovative products!

Must have:

  • Experience with C++
  • Motivation to learn new development skills
  • Cross platform audio development experience

For more information:

DSP Software Engineer (C++)

Summary: Our client seeks an experienced Software Engineer with extensive experience in C++ and DSP, to help develop real-time audio applications.

What you'll do:

  • You’ll be helping to develop real-time audio applications and SDKs to create musical experiences.
  • You’ll be helping to build a library of high-quality music DSP algorithms
  • You’ll be helping to develop cross-platform code using the latest industry-standard tools: C++14 (transitioning to C++20), Modern CMake, GoogleTest, GitLab CI.


  • At least 3 years of professional modern C++ development experience
  • Masters or PhD in computer science, mathematics, engineering or related field
  • Demonstrated track record or portfolio of audio processing or synthesis DSP algorithms for music
  • Demonstrated experience with agile software development processes, and a passion for TDD/BDD

For more information:

Experienced C++ Audio Software Developers

Summary: Our client seeks experienced C++ audio developers to join their team.

Must have

  • Great C++ chops
  • At least 3 years of audio development experience

Nice to have

  • Experience with audio development framework such as JUCE, QT, etc
  • DSP (Digital Signal Processing) experience

For more information:

Music Enthusiast

We are always looking for talented individuals. Do you have an interesting background that you think fits into Moodelizer? Convince us!

Link to more information:

Audio Software Development (JUCE)

Our JUCE desktop app is how composers and artists interface with the Moodelizer platform. You feel at home in your DAW and have a structured approach to integrating musical features into the GUI.

Link to more information:

iOS Mobile App Development (Swift)

We are developing the next short video app and need your help to integrate our unique audio features seamlessly. Bonuses are a background in music and/or experience in video processing, shaders and C++/JUCE development.

Link to more information:


[email protected]
Raw Material Software Limited
5 Technology Park, Colindeep Lane
United Kingdom
Copyright © Raw Material Software Limited
Raw Material Software Limited is a private limited company registered in the UK with company number 03971916
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