In building, we began prototyping with AudioKit v4 before diving into AVAudioEngine and CoreAudio, and the constraints that led us to dive deeper into native UI + JUCE. This talk examines the developer onboarding into audio for iOS, focusing on a few key concepts in developing AudioUnits and mobile profiling, as well as a discussion of open source libraries that have helped in the development of
Akiva Bamberger, CTO,

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Raw Material Software Limited
5 Technology Park, Colindeep Lane
United Kingdom
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