From the Ground Up: Developing Audio Hardware from Scratch

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Beginner
Intermediate
Advanced

Developing audio hardware comes with a unique set of hardware and firmware challenges that, to a beginner, may present itself as an impossible task. However, with an understanding of the basic design principles and tools, developing your own hardware can become an increasingly feasible prospect. While drawing examples from the development process of [BitMasher](https://www.meoworkshop.org/silly-audio-processing-bitmasher-edition/), a hand-held audio effects game, this talk will cover some key aspects of audio hardware and firmware design including bare-metal programming, circuit design and some points on manufacturability.

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