Game Audio: Data & Context for Richer Narratives in Soundtracks


“Tracklaying” (triggering) individual sounds is accomplished using game dev and middleware tools in similar ways across many different types of games. But how are sounds choreographed to form a soundtrack in inherently chaotic, open world, sandbox games?
At Avalanche Studios, we've spent a number of years learning some right (and wrong) ways to take information from the game and use it to define meaningful moments.
We’ll show examples from past projects where using a sound designer’s idea of narrative context and the right game data helped us orchestrate better soundtracks.

[email protected]
Raw Material Software Limited
5 Technology Park, Colindeep Lane
United Kingdom
Contact Us
Copyright © Raw Material Software Limited
Raw Material Software Limited is a private limited company registered in the UK with company number 03971916
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram