We are grateful for the overwhelming interest in the Hybrid Audio Developer Conference this year, and have announced that in-person tickets have officially sold-out. Tickets to the virtual conference are still available.
The Virtual Conference Ticket not only gives you access to a LIVE STREAM of the 60+ talks from the conference, it also gives you:
Access to 3 Virtual Workshops (Monday, November 14)
Entrance to the virtual "Expo Hall"
LIVE Chat with other guests and exhibitors with video interface
Recruitment and Job Opportunities
Games, Mazes, and a virtual dance party (just press "Z") - in the Gather platform
Opportunity to win prizes
Not Your Average Zoom Call
The ADC Team has taken great steps to create a memorable and meaningful online experience for our attendees. All virtual conference goers will have the option to create an avatar, and enter our gamified Audio Developer Conference Hall. As your avatar moves closer to other attendees, a video will fade in based on proximity, and show you the live person on the other end. Just like in a real conference, you can walk past people, and say hello.
LIVE Video Interface
Looking to have a private conversation or interview with another attendee? Private areas for talking are also available. Features such as the "chat" and "locator" buttons allow you to find and interact with people in a variety of ways.
Volunteers will be available within the platform to help ensure that you can find your way.
Virtual Conference Room Connects to Live Talks
Talks can be accessed via conference halls, where avatars can "sit down" and connect to the live-streamed talk.
Virtual Expo Hall
Our sponsors, have worked hard to "set up a booth" in our Virtual Expo Hall. Online attendees can visit these booths, interact and demo different products, view job posts and meet exhibitors.
If you missed the chance to secure in-person tickets, don't miss the opportunity to join online. Virtual tickets are available for an affordable price starting at £49 (approximately $56 US).
The Audio Developer Conference is committed to providing diversity and inclusion in all aspects of our conference.
In this article, we will explore some of our accessibility initiatives for this year's conference including:
The New Accessibility Zone, hosted by Jason Dasent
"Will You Be Next?" accessibility panel, with some exciting panelists representing various backgrounds
Will You Be Next? : A Panel on Accessibility (Online and In-Person)
This ADC22 session, hosted by music producer, audio engineer and accessibility consultant Jason Dasent, brings together key players from across the music industry, all with a passion for accessibility. The event will take the form of a discussion panel focusing on the current state of accessibility as it relates to music technology, as well as how we can work together to take it to the next level.
Jason Dasent: Owner, Studio Jay Recording Quintin Balsdon: Software Engineer - Accessibility, Spotify Mary-Alice Stack: Chief Executive, Creative United James Cunningham: Queen's University, Belfast Grace Capaldi: Director, Grinning Dog Records/Echotown Studio Harry Morley: Software Developer, Focusrite
Topics that will be covered include:
The advancements made by music equipment manufacturers in the last 24 months
How to inspire music equipment manufacturers to make products and services accessible
Marketing opportunities for companies that make accessible products
How we bridge the gap between able-bodied and differently abled music industry practitioners, leading to more collaborations and employment opportunities for professional differently abled practitioners.
The event will culminate in a 20-minute performance, showing the latest in accessible music tech from keyboards to groove stations, to a fully accessible mixing system.
Throughout the ADC22 conference, in-person attendees* are encouraged to visit the “Will You Be Next?” Accessibility Zone, where they can meet software engineers and managers from a variety of companies who are all already involved in accessible music tech. Visitors to the Accessibility Zone will be invited to get hands-on with all the accessible equipment that will be on display. Attendees will also be able to experience music production from recording to mastering, all with accessible equipment.
Tuesday lunch 13.00 Welcome from Jason Dasent & Sophie Carus 13.05 – 13.20 Demo with Eleonora Dolif, Audiomodeling 13.25 – 13.40 Demo with Harry Morley & Cain McCormack, Focusrite
Tuesday afternoon 16.00 – 16.15 Demo with Sam Butler & Francois Quereuil, AVID
Wednesday lunch 13.00 – 13.15 Demo with Pierre Pfister, Arturia 13.20 – 13.35 Demo with Patrik Holmstrom, Softube 13.40 – 13.50 Demo with Tom Poole, JUCE
Wednesday afternoon 16.00 – 16.15 Demo with Adil Ghanty, Native Instruments (edited)
*online conference attendees will have access to the Will You Be Next Panel? Some of the presentations in the Accessibility Zone will be recorded and available for on-demand playback during the conference.
Continuously Improving Accessibility
Please join us in our ongoing commitment to improve accessibility at the Audio Developer Conference and in software and hardware development in the audio developer community. This year, our virtual conference platform Gather, was evaluated by ICAD (International Community For Auditory Display). Additionally, we partnered with Jason Dasent to create an Accessibility Zone for conference goers to experience the latest advancements in audio hardware and software. We hope to continuously present opportunities for education, collaboration and advancement in accessibility.
GPU Audio is proud to deliver three notable events at ADC this year, including an immersive Training Lab titled "Solving GPU Audio Processing Challenges" available to in-person and virtual attendees. As an ADC22 Gold Sponsor, GPU Audio will also participate in the conference by presenting two additional talks:
Off the back of their hugely popular workshops at the NVIDIA Deep Learning Institute, GPU Audio will be showcasing their patented next-generation software to ADC attendees in a 3 hour hands-on ‘Training Lab’, offering a look behind the technology which puts the tech at the cutting edge of DSP. They’ll also be offering two talks during the show; with a technical talk from Andrés Ezequiel Viso and Rumen Angelov (two key developers of the tech), and insight into the company's vision for the future from its CEO, Sasha Talashov and CBDO, Jonathan Rowden.
Support form NVIDIA, Apple and AMD
GPU Audio has garnered significant attention from (and official partnerships with) some of the biggest tech giants in the world including AMD, NVIDIA and Apple - with their software being developed in collaboration with their respective technical teams. GPU Audio have since rolled out support for a wealth of NVIDIA graphics cards as well as AMD GPUs which Illustrate the ability to deliver incredibly low latency results on a host of architectures - subsequently leading them to collaborate with Apple, for their long-awaited Mac OS support, coming in November 2022.
“ADC is thrilled to partner with GPU Audio and the NVidia Deep Learning Institute to provide a unique training lab for this year’s Audio Developer Conference. I can only imagine that the audio developer community will be eager to hear about GPU Audio’s advances in parallel processing for audio on GPU cores.”
Bobby Lombardi, ADC General Chair
The first milestone for the company this year was the release of the free FIR Convolution Reverb which came out in March and demonstrated GPU Audio’s intention to usher in a paradigm-shifting new wave of audio technology for everyone with a graphics card. Their presence at the NAMM show in LA demonstrated this innovative plugin and their desire to develop further plugins using the technology.
GPU Audio have announced an SDK is also in development and will be released before the end of the year, allowing 3rd party software developers to access their patented technology. They’ve signed multiple contracts for plugin developers already and have announced the first collaboration with Mach1, a forward thinking Spatial Audio specialist.
In early October, GPU Audio unveiled the first instalment of a Beta Suite of plugins with the Modulation Bundle. This collection of plugins features a Chorus, a Flanger, and a Phaser, and initiates their Beta-Suite collection of professional level audio plugins, all powered by your GPU. Look out for more bundles soon!
Information on Getting a Ticket
This year’s ADC conference will take place in-person in London, and also virtually, November 14-16. GPU’s Workshop will be available both online and in-person. The in-person conference has recently SOLD OUT, however, spots are still available for the online portion.
For more information on how you can get an exclusive spot at the GPU Workshop visit audio.dev, for ticket information!