GPU Audio Training Lab at ADC
GPU Audio is proud to deliver three notable events at ADC this year, including an immersive Training Lab titled "Solving GPU Audio Processing Challenges" available to in-person and virtual attendees. As an ADC22 Gold Sponsor, GPU Audio will also participate in the conference by presenting two additional talks:
- Implementing Real-Time Parallel DSP on GPUs
- Building the Accelerated Audio Computing Industry of Tomorrow
GPU Audio Training Lab
Off the back of their hugely popular workshops at the NVIDIA Deep Learning Institute, GPU Audio will be showcasing their patented next-generation software to ADC attendees in a 3 hour hands-on ‘Training Lab’, offering a look behind the technology which puts the tech at the cutting edge of DSP. They’ll also be offering two talks during the show; with a technical talk from Andrés Ezequiel Viso and Rumen Angelov (two key developers of the tech), and insight into the company's vision for the future from its CEO, Sasha Talashov and CBDO, Jonathan Rowden.
Support form NVIDIA, Apple and AMD
GPU Audio has garnered significant attention from (and official partnerships with) some of the biggest tech giants in the world including AMD, NVIDIA and Apple - with their software being developed in collaboration with their respective technical teams. GPU Audio have since rolled out support for a wealth of NVIDIA graphics cards as well as AMD GPUs which Illustrate the ability to deliver incredibly low latency results on a host of architectures - subsequently leading them to collaborate with Apple, for their long-awaited Mac OS support, coming in November 2022.
“ADC is thrilled to partner with GPU Audio and the NVidia Deep Learning Institute to provide a unique training lab for this year’s Audio Developer Conference. I can only imagine that the audio developer community will be eager to hear about GPU Audio’s advances in parallel processing for audio on GPU cores.”Bobby Lombardi, ADC General Chair
The first milestone for the company this year was the release of the free FIR Convolution Reverb which came out in March and demonstrated GPU Audio’s intention to usher in a paradigm-shifting new wave of audio technology for everyone with a graphics card. Their presence at the NAMM show in LA demonstrated this innovative plugin and their desire to develop further plugins using the technology.
GPU Audio have announced an SDK is also in development and will be released before the end of the year, allowing 3rd party software developers to access their patented technology. They’ve signed multiple contracts for plugin developers already and have announced the first collaboration with Mach1, a forward thinking Spatial Audio specialist.
In early October, GPU Audio unveiled the first instalment of a Beta Suite of plugins with the Modulation Bundle. This collection of plugins features a Chorus, a Flanger, and a Phaser, and initiates their Beta-Suite collection of professional level audio plugins, all powered by your GPU. Look out for more bundles soon!
Information on Getting a Ticket
This year’s ADC conference will take place in-person in London, and also virtually, November 14-16. GPU’s Workshop will be available both online and in-person. The in-person conference has recently SOLD OUT, however, spots are still available for the online portion.
For more information on how you can get an exclusive spot at the GPU Workshop visit audio.dev, for ticket information!
For more information on GPU Audio, visit https://www.gpu.audio/