Designed to be a one-day audio developer conference pop-up, ADCx is a hybrid in-person and online event. Our first ADCx event will be in San Francisco, with more cities to follow.
ADCx will include a full day of audio developer talks and networking events. All ADCx talks will be in-person and will be streamed to online attendees.
In-person attendees will require an ADCx San Francisco ticket to attend. Online viewing of the presentations will be free and made available via the @JUCElibrary YouTube channel.
ADCx Programme
Talks at ADCx range from audio research to professional practices, to standards in audio development, as well as talks about application areas and career development. Experimental projects are welcome. We are seeking a balance between deeply technical talks aimed at experts as well as more accessible talks that may be of interest to students and new developers.
ADCx talks are shorter (18 minutes) than full ADC conference talks allowing for a variety of topics and speakers during the one-day event.
Topics include, but are not limited, to:
Digital Signal Processing
Audio synthesis and analysis
Music technology, DAWs, audio plug-ins
Game audio
3D and VR/AR audio
Creative coding
Other applications of audio programming (e.g. telecommunications, multimedia, medicine, biology)
Design and evaluation of audio software and hardware systems
Programming languages used for audio development (e.g. C++, Rust, Python)
Software development tools, techniques, and processes
Performance, optimisation, and parallelisation
Audio development on mobile platforms
Embedded, Linux, and bare metal audio programming
Low-latency and real-time programming
Best practices in audio programming
Testing and QA
Educational approaches and tools for audio and DSP programming
Planning and navigating a career as an audio developer
Other relevant topics likely to be of interest to the ADC audience