ADC Japan 26

ADC Japan Hackathon June 1st

The ADC Japan Hackathon is a one-day, high-energy build event bringing together audio developers, programmers, and creative technologists to prototype innovative audio tools, plugins, and experiences.

Participants can work:

  • In teams (recommended) or
  • As individual contributors

By the end of the day, all participants will demo their project live to the group.

The hackathon emphasizes:

  • Rapid prototyping
  • Collaboration
  • Exploration of audio technologies
  • Sharing ideas with the ADC community

An ADC Japan Conference ticket is required to participate in the hackathon. Spots are limited and available on a first-come, first-served basis, so be sure to register for ADC Japan early to secure your place.

Once registered, you can add the ADC Japan Hackathon to your schedule via the conference’s Sched platform

 

Goals

  • Foster collaboration across audio developers
  • Encourage experimentation with audio tech and tools
  • Surface innovative ideas relevant to the ADC community
  • Provide a fun, low-pressure environment for building and learning
  • Create demos worth sharing beyond the event

Suggested Hackathon Themes

These align with typical ADC topics and help guide participants without restricting creativity.

Core Audio Development

  • Audio DSP experiments (filters, synthesis, effects)
  • Real-time audio processing tools
  • Plugin prototypes (VST3, AU, CLAP)

Developer Tools & Infrastructure

  • Audio debugging/visualization tools
  • Plugin development frameworks
  • Build systems or testing tools for audio software

AI + Audio

  • Generative audio tools
  • AI-assisted mixing/mastering
  • Audio classification or analysis tools

Creative / Experimental

  • Interactive audio experiences
  • Web audio experiments
  • Spatial audio / immersive sound

Hardware + Software

  • MIDI controllers / integrations
  • Embedded audio systems
  • Hybrid hardware/software instruments

Participants are encouraged to explore any idea within the audio development ecosystem.

Hackathon Flow (Day 1 Schedule)

Total Duration: ~8–10 hours

1. Kickoff (30–45 min)

  • Welcome and overview
  • Rules and expectations
  • Theme inspiration
  • Logistics (WiFi, food, schedule, demo format)

2. Idea Pitches & Brainstorming (45–60 min)

  • Open mic pitches (30–60 seconds each)
    • “What problem in audio dev annoys you?”
    • “What tool do you wish existed?”
    • “What would be fun to build in 1 day?”
  • A visible list of project ideas
  • Early clustering of interests

3. Team Formation (30 min)

  • Form teams organically around ideas
  • Recommended team size: 2–4 people
  • Solo participants welcome

4. Hacking Session (5–6 hours total)

Block 1 (2–3 hours)

  • Initial setup
  • Define scope (keep it small!)
    • Use existing libraries/frameworks (recommended)
  • Start building
    • “Show something working” over perfection

Midday Checkpoint (15–20 min)

  • Quick progress sharing (optional)
  • Mentors circulate
  • Teams can pivot if needed
    • Collaboration between teams if encouraged

Block 2 (2–3 hours)

  • Build core functionality
  • Prepare demo
    • “Show something working” over perfection

5. Demo Preparation (30–45 min)

  • Prepare a 2–3 minute demo
  • Focus on:
    • What it does
    • Why it’s interesting
    • Quick live demo (preferred)
  • Slides (optional)
  • GitHub repo (optional)

6. Final Demos (60–90 min)

  • Each team presents (2–3 min + 1 min transition)
  • Live demos encouraged

7. Wrap-Up & Recognition (15–30 min)

 

Hackathon Rules 

  • You may work solo or in teams
  • All work should be created during the hackathon
    • (Using existing libraries/tools is encouraged)
  • Keep scope realistic—focus on a demo, not a product
  • Be respectful and collaborative
  • Share your work at the end

 

Recommended Tech Stack 

Participants are free to use anything, but common tools include:

  • JUCE
  • Web Audio API
  • Max/MSP / Pure Data
  • Rust audio libraries
  • C++ frameworks
  • Python 
  • Unity / Unreal 
[email protected]
Raw Material Software Limited
5 Technology Park, Colindeep Lane
London
United Kingdom
NW9 6BX
Contact Us
FacebookInstagramLinedInYouTubeRedditXBlueSkyMastadon

Previous ADC Events

Copyright © Raw Material Software Limited
Raw Material Software Limited is a private limited company registered in the UK with company number 03971916